

This means text and symbols are not backwards on left-handed characters. Rather than lazily mirroring the denizen mesh, the animation is now mirrored at runtime for body and weapons separately. Certain actions like reloading require both hands and work properly when a different item is in the other hand, whereas others can be performed simultaneously like changing your attachments. The pistol is fully animated now with left, right, and two-handed animations.

You can equip a weapon that supports both in your dominant hand slot to use it with both hands, or in your subordinate hand slot to one-hand or dual-wield. Each weapon can support one-handed and/or two-handed stances.
